Category Archives: Games

CyberStorm screenshot - https://en.wikipedia.org/wiki/File:Cyberstorm_command_screen.png

Fixing Up Old (Sierra) Computer Games

Finally!  Another post going back to what I originally intended this blog for, sort of: Supporting old tech for no apparent reason… other than to get the musings out of my head or the white papers off my old floppies.

The Short of It

It is pretty excellent to announce the return of some Windows 95 games by Sierra and Dynamix to Windows 7… and Windows 8… and even Windows 10!  (Maybe Windows Vista too but: Who cares?)

For those of you not interested in any long-windedness or boring backstory, here is the link to the current patches home:

Click here for
Sierra game install instructions and
RBXIT Win7 patches at
github.com/juanitogan/rbxit/wiki

Continue reading Fixing Up Old (Sierra) Computer Games

Board Game Simulation and 40-point Multi-touch Table Computers

Matt Jernigan

May 2014

Background

Air hockey. I read some product reviews recently of an air hockey game on a large touch computer. Even though the game and hardware appear like they have a ways to go before they are ready for prime time (the game has difficulty keeping up with rapid gestures) the application of the game to table computers is obvious… and appealing.

Similarly, I have seen photos of more than one foosball game for table computers. While I have not read any reviews on these games, just imagining how the controls work makes a good study of what may be possible with table computers and simulations. It got me thinking about the subtleties of usability and control in simulators running on such computers versus the real thing. More specifically, and more importantly, it also got me thinking about the shortcomings of such simulators and how to overcome and/or move beyond them to increase their appeal in spite of themselves. Continue reading Board Game Simulation and 40-point Multi-touch Table Computers