Category Archives: Dreams in the Wind

Atari VCS is Failing Fast Even Before Official Launch

How to kill a customer base.

Atari is asleep at the wheel again. Yet another junk title was released for the Atari VCS recently, Utopos, and it is pretty much the last straw for me in so many ways:

  • No apparent quality assurance (QA) or curating from Atari for store entry
  • A mini game priced at $10 instead of $1 (dev’s fault… but why?)
  • Apparent favoritism towards those who already have another game in the store
  • No communication from Atari to all signed-up developers
  • No access to the VCS platform as promised
Continue reading Atari VCS is Failing Fast Even Before Official Launch
Atari VCS Classic Joystick

The new Atari what?

The new Atari… wait for it… VCS.  Atari VCS—for some reason of internet-searching confusion with the original Atari VCS product.  Don’t get me wrong, I am a fan of Atari.  A big one.  (I still have our original 2600—repaired may times by my brother and I—which even became the center of some controversy over some retro tech.  Perspective enough of my fandom?)  But this new thing’s name… and place in the world… whaaat?  So, let’s dig deeper and see where some honest criticism leads.

Aside from the name—which I don’t really find to be all that terrible—just oddly risky—I’m more concerned about Atari’s apparent business model.

Continue reading The new Atari what?


UPDATE: FoodToob has a new home at:

FoodToob. Use it or be square.

Toob your leftovers to the hungry!

You already know where to send your leftover clothing… but where do you send your leftover food?

I’m building a toob system for your leftovers!  Have you ever thrown a handful of food away while wondering what starving person it would bring a smile to if you could give it to them? Instantly? Continue reading FoodToob

Board Game Simulation and 40-point Multi-touch Table Computers

Matt Jernigan

May 2014


Air hockey. I read some product reviews recently of an air hockey game on a large touch computer. Even though the game and hardware appear like they have a ways to go before they are ready for prime time (the game has difficulty keeping up with rapid gestures) the application of the game to table computers is obvious… and appealing.

Similarly, I have seen photos of more than one foosball game for table computers. While I have not read any reviews on these games, just imagining how the controls work makes a good study of what may be possible with table computers and simulations. It got me thinking about the subtleties of usability and control in simulators running on such computers versus the real thing. More specifically, and more importantly, it also got me thinking about the shortcomings of such simulators and how to overcome and/or move beyond them to increase their appeal in spite of themselves. Continue reading Board Game Simulation and 40-point Multi-touch Table Computers