Category Archives: How-to Docs

How To Make a Snap-to Grid In FontForge

ffgrid13

The rising popularity of retro, 8-bit graphics seem to also be increasing demand for bitmap-like fonts.  Furthermore, the popularity of FontStruct also indicates a demand for the simplicity of designing fonts based on a grid layout.  Thus, given that a vectored grid feature will likely never appear in FontForge (presumably because more professional fonts rely more on custom guidelines than a grid), I will attempt to explain the simplest way(s) to make or fake a snap-to grid in FontForge. Continue reading How To Make a Snap-to Grid In FontForge

Redux without Redux

From the Redux testimonials:

“It’s cool that you are inventing a better Flux by not doing Flux at all.”
–André Staltz, creator of Cycle

I recognize this may be a classic case of me not seeing the forest for all the trees.  I also recognize that I am writing this post before I have gathered the level of intel I would normally gather before writing a post like this.  But, considering my current activities, I figured it could be a long while before I reach that point on this topic.  Thus, I am starting the conversation sooner than later — possibly at my later embarrassment. Continue reading Redux without Redux

CyberStorm screenshot - https://en.wikipedia.org/wiki/File:Cyberstorm_command_screen.png

Fixing Up Old (Sierra) Computer Games

Finally!  Another post going back to what I originally intended this blog for, sort of: Supporting old tech for no apparent reason… other than to get the musings out of my head or the white papers off my old floppies.

The Short of It

It is pretty excellent to announce the return of some Windows 95 games by Sierra and Dynamix to Windows 7… and Windows 8… and even Windows 10!  (Maybe Windows Vista too but: Who cares?)

For those of you not interested in any long-windedness or boring backstory, here is the link to the current patches home:

Click here for
Sierra game install instructions and
RBXIT Win7 patches at
github.com/juanitogan/rbxit/wiki

Continue reading Fixing Up Old (Sierra) Computer Games

Bamboo and Git-flow by Example-ish

Results of my testing with Bamboo and trying to find the best way to work with it using a git-flow branching model.

Background

Hot into testing with Jenkins and trying to get it to bend Git to my will, I got suspicious that there must be a better deployment tool than the various Jenkins plugins that get unwieldy quickly (especially when accounting for enterprise-level user management).  See my previous post for more on Jenkins and Git.  Anyhow, I took a look at what Bamboo was selling and decided to spin up a free trial. Continue reading Bamboo and Git-flow by Example-ish

Jenkins and Git at Plaid Speed

Why mouse around with a funny Git Parameter Plugin when you can have something that shows a current list of branches and tags?

Why clone another copy of your Git repository to your Jenkins server when all you need is the code tree to build and deploy?

Following the lead in a Jenkins plugin comment by Pawel Ratajczak, I instead used the Extensible Choice Parameter plugin to launch an inline Groovy script to fetch current tag and branch data directly from a remote Git repo and present the list of choices to the user.  I then execute a git-archive command to fetch only the tip code and none of the Git repo metadata and historic data. Continue reading Jenkins and Git at Plaid Speed