Tag Archives: video games

The Annoying Quirks of Godot’s Kinematic Bodies

To be clear, I like Godot and am impressed by how far it has come as an open-source game engine. I am quite confident Juan Linietsky is much more brilliant than I. Just because I’m being critical of something, however, this doesn’t mean I don’t like it. I just believe in constructive criticism. Nothing changes if nobody ever talks about it. Also, while I’m focused only on 2D right now, I believe much of this applies to 3D as well. This applies to Godot 3. I haven’t looked at where Godot 4 is headed with all this.

I am currently wrapping up the pain of porting a game to Godot that I first prototyped in Phaser. In brief, Phaser became so annoying to work with that I went looking for another engine that gave me easy access to the browser as a platform (via WebAssembly preferably). I landed on Godot — an engine I’d been poking at for years but hadn’t done much with yet.

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From GameMaker To Ubuntu 14, 16, 18, and Beyond

Or: How to save GameMaker: Studio 1.4 games from YoYo Games Ltd neglect

I recently published a game built in GameMaker: Studio 1.4 (GM:S1) for Linux (and Windows). It was a process. No, it was 100 times that. Not only that, but I ran into others with similar troubles who were getting a general ¯\_(ツ)_/¯ response. I aim to fix that here.

Hopefully, this may also help to run on more Linux flavors than just Ubuntu.

If you are a gamer hoping to fix a game you found (such as Legend of Xenia, Spelunky SD or Spelunky Classic HD), jump to the “Include all needed libs” section and follow the hint. If you are getting a message regarding libcrypto.so.1.0.0 missing or libcurl.so.4 errors, you are definitely in the right place.

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CyberStorm screenshot - https://en.wikipedia.org/wiki/File:Cyberstorm_command_screen.png

Fixing Up Old (Sierra) Computer Games

Finally!  Another post going back to what I originally intended this blog for, sort of: Supporting old tech for no apparent reason… other than to get the musings out of my head or the white papers off my old floppies.

The Short of It

It is “most excellent” to announce the return of some Windows 95 games by Sierra and Dynamix to Windows 7… and Windows 8… and even Windows 10!  (Maybe Windows Vista too, but: Who cares?)

For those of you not interested in any long-windedness or boring backstory, here is the link to the current home of the patches wiki:

Click here for my complete
Sierra game install instructions and
RBXIT Win7 patches at
github.com/juanitogan/rbxit/wiki

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