A complement to this guide:
Usual disclaimer: You follow this guide at your own risk and I accept no responsibility for damage you may do to your phone because it. That said, the procedure for WP 8.1 requires no permanent change to your phone and should be far less risky than the procedure for Win 10 (which requires what some call jailbreaking the phone). Thus, if at all possible, you should transfer scores from an 8.1 phone to an 8.1 phone and then upgrade the OS to Win 10. Even, revert a phone from 10 to 8.1, if possible, before beginning this operation.
I have no procedure for Windows Phone 8.0 and earlier. Some of the precursor tools to what are used in the Windows 10 Mobile procedure may be of help if you really need to go down that road.
Windows Phone 8.1
(Scroll halfway down this page for Windows 10 Mobile [⚡️] instructions.)
NOTE: You must “developer unlock” your phone to install the tools needed to gain access to the encrypted part of the SD card (D:\WPSystem) where the files of interest are stored. Developer unlocking is a standard, Microsoft-built procedure. This is a bit laborious but possibly not as bad as what one must do to an Android 😉.
Continue reading The complete guide to transferring Angry Birds high scores on Windows Phone 8.1 and Windows 10 Mobile (plus, other games)
I’ve had several adventures over the years working with manufacturers and their occasional faulty products that end up in my possession. But this latest adventure with Hitachi is the new leader of the pack in the “You’re kidding me, right?” category. No, Hitachi is not kidding. Hitachi knows that at least one (and very likely more) of their 4K UHD TV models can’t lip sync, they don’t know how to fix it, and they couldn’t care less about it. Hitachi even attempted to get me to sign a confidential agreement on the matter in return for the purchase price of my TV. I would rather blog about it (apparently) and reserve the right to take other action.
Continue reading CONSUMER ALERT: Hitachi doesn’t know how to make a 4K TV lip sync… and doesn’t care
The rising popularity of retro, 8-bit graphics seems to also be increasing demand for bitmap-like fonts. Furthermore, the popularity of FontStruct also indicates a demand for the simplicity of designing fonts based on a grid layout. Thus, given that a vectored grid feature will likely never appear in FontForge (presumably because fancy fonts rely more on custom guidelines than a grid), I will attempt to explain the simplest way(s) to make or fake a snap-to grid in FontForge. Continue reading How To Make a Snap-to Grid In FontForge
I’m a long-time fan of Bushido Blade (1997) by Light Weight for the PlayStation. Huge fan. Likewise, with Bushido Blade 2 (1998) but, for simplicity of this article, I’ll focus on just the first game even though the same cheats apply to the second as well.
Continue reading How Bushido Blade Cheated!
From the Redux testimonials:
“It’s cool that you are inventing a better Flux by not doing Flux at all.”
–André Staltz, creator of Cycle
I recognize this may be a classic case of me not seeing the forest for all the trees. I also recognize that I am writing this post before I have gathered the level of intel I would normally gather before writing a post like this. But, considering my current activities, I figured it could be a long while before I reach that point on this topic. Thus, I am starting the conversation sooner than later — possibly at my later embarrassment. Continue reading Redux without Redux
Finally! Another post going back to what I originally intended this blog for, sort of: Supporting old tech for no apparent reason… other than to get the musings out of my head or the white papers off my old floppies.
The Short of It
It is “most excellent” to announce the return of some Windows 95 games by Sierra and Dynamix to Windows 7… and Windows 8… and even Windows 10! (Maybe Windows Vista too, but: Who cares?)
For those of you not interested in any long-windedness or boring backstory, here is the link to the current patches home:
Continue reading Fixing Up Old (Sierra) Computer Games
Answer by Matthew Jernigan:
Yes! You are a definitely bad developer if you don’t code constantly. How else are you gonna keep up with the 42 dozen technologies of web, mobile, and implants? Continue reading Are you a bad developer if you don’t take on side projects?
The more I have time to think about it, the more I know I that I prefer to work in customer-facing roles. Maybe it’s a hero complex. Or, maybe it’s all that empathy I inherited from my mother. That is, I really do like to make people’s lives with computers better… and I like to see the results of my work… and not just vicariously through my boss but face to face with the client who will be using it.
Given that I’m not a huge fan of all the time computers have wasted in my life, perhaps this need to help others is just my way of paying penance for all that waste — a chance to take some of those skills absorbed during that wasted time and use them to reduce the bad effects of computing and technology on other people’s time. Continue reading Good Tech, Bad Tech
Today I started work at a new job, in a new direction, with Mobiquity. As such, I’m about to take a deep dive into what my new employer says is the 5th major technology wave: mobile. Coming from an enterprise background of relational database architecture and full-stack development, it will be an intriguing shift in my life to see how the past best practices of enterprise data management translates into leveraging the micro data universes contained in our mobile devices and the networks that connect them. Continue reading Shifting Into Mobile
… or UC4 Applications Manager or Automic Workload Automation Suite or whatever it is called now
The unjoys of using AppWorx with the Integrations API of the Workday product.
Continue reading Looping Web Service Calls in AppWorx